Thu. Nov 13th, 2025
Emil Reisser-Weston, MSc MEng
Emil Reisser-Weston, MSc MEng

Corporate training is quietly failing.

If your learners are left to their own devices, 80% of them will never finish the training you give them. Most organisations don’t even realise this because 20% completion rates are often considered “normal” in enrolment-based corporate learning.

That means the majority of your budget is being spent on content that delivers zero return. But now, with AI-powered gamification, that’s changing –  fast. In this article, you’ll learn how companies are reversing the drop-off problem and achieving up to 85% completion rates by making one powerful change to their learning design.


The Problem with Passive Training

Let’s get this straight. This isn’t about content quality. Compare it with entertainment platforms:

  • Netflix has 90% completion rates

  • TikTok engagement is near 100%

  • Corporate training sits around 20%

The issue is not that learners don’t want to learn. It’s that traditional training doesn’t motivate them to stay. Why? Because most training is passive. Learners click through slides or videos, wait for a certificate, and move on. There’s no real-time feedback. No meaningful interaction. No challenge.


What Gamification Does Differently

Gamification solves this by applying proven behavioural design. Here’s what works:

  • Immediate feedback instead of waiting until the end

  • Meaningful choices that let learners drive their experience

  • Progressive challenges that match their growing knowledge

This approach flips the dynamic. Instead of zoning out, people stay engaged. They retain more, they finish more, and in many cases, they even go back to replay training voluntarily. And the results? Completion rates can jump from 20% to 85%. Retention improves by 75%. The impact is real.


The Real Engagement Upgrade: Classic Arcade Design

So what’s the best example of this? Believe it or not, it comes from arcade games of the 1980s. Open eLMS Learning Generator uses AI to take your standard training content and repurpose it into fully playable arcade-style games. Think:

  • Space Invaders where each question must be answered to avoid losing lives

  • Pac-Man collecting safety protocols instead of dots, with each ghost representing a hazard

  • Tetris where completing lines depends on correctly answering training questions

These games didn’t survive because of nostalgia. They worked because they were perfectly designed to keep players engaged using simple mechanics, immediate feedback, and progressive difficulty.

Turns out, those same principles are exactly what corporate training has been missing:

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